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Redlun XXXIV
Missiledine: Ok, I guess I'm ready
Dukejr01: k
Dukejr01: guess?
Missiledine: Now I'm sure
Dukejr01:
Dukejr01: :-)
Missiledine: We closed with you imprisoning your captured bandit under the manor
Dukejr01: hee hee
Dukejr01: after wringing as much info out of him as possible.
Missiledine: Actually I'm not sure that would have worked, the floors are worked stone and I don't think it will go through that
Dukejr01: Athamar will consult with Gallus and Ollyn next. We should get the petition started ASAP now. perhaps atart with getting independant dispositions of the
refugees statements. then Athamar will share the inteelligence he gleaned from the prisoner.
Missiledine: doesn't really matter tho, just drag his ass outside and do it
Dukejr01: well, A can use earth spells to open a clear area, then rest, havethe prisoner taken into the other cell, then do it
Missiledine: true
Dukejr01: laterm reform the stone.
Dukejr01: or drag him outside. same same
Dukejr01: not an important prisoner. might just as well do that
Missiledine: have you had trouble accessing stuff on the site? Dawn is IMing and tells me she can't get past the general directory
Dukejr01: I haven't had any trouble, let me look again
Dukejr01: interesting that she is trying
Missiledine: says she can't get into the archives... yes, its most encouraging!
Dukejr01: All links work here. one thing. the Drunmore adventures are not linked on the main page. haveto go to the archives.
Dukejr01: archives link works
Missiledine: ah
Missiledine: I'll have to fix that
Missiledine: Sorry for the delay, trying to help her out
Dukejr01: not a big deal to me
Missiledine: all right then... You are having a strategy conference, or rather picking up where you left off
Dukejr01: pkay
Dukejr01: 60% increase in village size....
Dukejr01: interesting map btw. I am looking for places to improve.
Missiledine: I figured you would!
Missiledine: It should be possible to build some type of curtain wall to engulf a large section of the buildings
Dukejr01: that is next
Dukejr01: can't MAN such a big wall,. but it would discourage raiders
Missiledine: yeah, it woulb be a deterrence
Dukejr01: delay attackers long enough to evac everyone into the manor
Missiledine: It's generally assumed that you need 1 man per 6' of wall to defend it properly
Dukejr01: going to need a plan for that too. and practice that. A would also like to tighten up the militia training.
Dukejr01: true.
Dukejr01: could use some siege engines..... :-)
Dukejr01: well, MORE expenses!
Dukejr01: plus need new watch tower....
Missiledine: well, building the wall should be cheap enough for you
Dukejr01: true. going to need the time.
Dukejr01: another project.
Dukejr01: maybe for summer.
Dukejr01: anyway. back to the immediate.
Missiledine: well, once we resolve the smuggler issue you will have a few months time comp
Missiledine: Gallus will suggest writing down all that has been learned and sending a copy to the Baron, unless you want to hold it back until later
Dukejr01: true. should take more than a couple weeks to do the village expansion, maybe a couple more to build A's part of teh housing: that is foundations and
chimney then make sections of wall.
Dukejr01: good idea. Mention also that the Abbot has said about the Duke's actions years ago and possible information he might have about the stronghold.
Missiledine: so you will give a full report?
Dukejr01: specific things to hold back.... hmmmm.... maybe aboutthe gold and other goodies
Dukejr01: no nota full report. This is Athamar's baby, he doesn't want the Baron to get a hair up his butt and decide to take the kill.
Missiledine: ok, but all the 'military info' will be reported
Dukejr01: right
Dukejr01: A will try to draw it up in as professional manner as possible, he asks Ollyn and Gallus for input sincethey are experienced in thisstuff and they probably
helped father.
Dukejr01: since they were shield men to Rathban Tallenar etc
Missiledine: all right, Gallus will sit down with you and take detailed notes from your interrogation notes (I assume you wrote it all down!)
Dukejr01: yes. I should have n\mentonedthat. when A cast his spell he writes down specifically what his query was and the information he gets verbatim
Dukejr01: so A has lot of pages of noted of raw data
Dukejr01: then he boils that down to detailed notes. then draws an outline.
Missiledine: ok, Gallus will go over it and will try and draw some rough maps for you
Dukejr01: sorta like writing a term paper!
Missiledine:
Dukejr01: A can take some sand and shape it to look like the things he saw in the man's mind
Dukejr01: okay, cool
Missiledine:
Dukejr01: lol
Dukejr01: what is this Secret Entrance? what about the concealed door??
Missiledine: heh, heh, heh!
Dukejr01: we avoid the area labeled "Trap"
Missiledine:
Dukejr01: lol
Missiledine:
Dukejr01: that reminds me, need to build some traps in Redlun
Dukejr01: some bedroom traps are more pleasant than others
Missiledine:
Dukejr01:
Missiledine: lol
Missiledine:
Dukejr01: okay. we put together a military type report, Athamar writes a diplomatic letter politely suggesting that the Duke might know a bit
about the place re: the abbot. and tactfully and humbly mention that the proper thing for A to go through the Baron etcetc. doesn't hurt to flatter
artfully.
Dukejr01: all properly respectful of the Baron's place.
Missiledine: of course
Dukejr01:
Dukejr01:
Dukejr01: eh?
Dukejr01: did that come thru?
Dukejr01:
Missiledine: yep
Dukejr01: I have blank lines for the last sentance
Missiledine: hmmm, interesting... Can't put those in the Manor house tho!
Dukejr01: andthe one jsut above "eh?"
Missiledine: me too
Dukejr01: no, pit traps are for the Fangs. I would have gotten these done next if it wasn't for the smugglers
Dukejr01: really. okay. to repeat: Athamar will also get rid of the secret entrance and make a new one
Missiledine: good idea
Dukejr01: in fact. sealing up the secret entrance is next morning's task right after breakfast
Missiledine: ok, that is probably a good plan... How deep are you going to go? And will you make a new exit now? Are you sealing from the
inside or the outside?
Dukejr01: the new secret entrance?
Missiledine: yes
Dukejr01: Seal up the old entrance from the inside. stone shape, I am torn about putting a trap in here and then seal the old keep from it.
Dukejr01: the new entrance will have the secret entrance in the new tower keep. A wll go as deep as he can. depends on if he can keep a tunnel
from leaking lots of water underthe water table
Missiledine: Hmm, gallus suggests making a cave area inside the secret entrance, closing off the tunnel but leaving a place as a refuge and
maybe somewhere to store some 'escape' type gear
Missiledine: true
Dukejr01: he means the old or new one?
Missiledine: but with careful stoneshape you should be able to make the tunnel water tight
Missiledine: old one
Dukejr01: that is what I was wondering. re: watertight. I think its possible. if so we can make a really long and deep escape tunnel, too deep for
earth vision to see.
Missiledine: remember, I have changed the numbers on that
Dukejr01: good idea. A will use stone shape to hollow out a concealed place for the cache in the old entrance. we can put stuff in there later.
then he builds a regular stone wallat the foot ofhte stairs he will fill in the stairs up to the first secret door and put an E-stone wall at the top
Dukejr01: yes. I remember
Dukejr01: A will keep earth vision anyway
Missiledine: its still useful, just not a dungeon buster like it was
Dukejr01: we just as well keep the secret entrances insidethe keep
Dukejr01:
Missiledine: ok, so the ones in the old tower you do keep?
Dukejr01: Athamar ponders. nah. get rid of them too. but we will need a means of moving from floor to floor in the old keep
Dukejr01: maybe just rehape the lot and put an open spiral staircase half in and half out of the wall there.
Missiledine: could just cut trap doors between the floors
Dukejr01: that is an idea. increase privacy while having he utility of access in case of siege
Dukejr01: sounds good. fill in and seal up the secret stair and cut trap doors.
Missiledine: ok, ladders that you remove, or stairs to each one?
Dukejr01: gotta change the manor to suit the Tallenars. last thingwe need is a sneaky Havnar....
Dukejr01: ladders
Missiledine: lol
Dukejr01: :-P
Dukejr01: well, that done. we turn to the immediate plans
Missiledine: ok
Dukejr01: well, get the report ready. what is the fastest way to the baron? send it directly to him or talk to Boma?
Missiledine: directly to him, its appropriate
Dukejr01: Okay. Athamar sends a messenger.
Dukejr01: btw. do we need a Magistrate to do dispositions for the serfs?
Missiledine: uhmmm, it wouldn't hurt, but its not strictly neccessary
Dukejr01: okay. A will do that when he hastime, he plans to make a really solid case, include dispositions, maybe take an eyewitness if it
comes to a hearing. try to be as objective as possible.
Missiledine: ok, Gallus thinks it will come to a hearing, or at least a meeting with the King and the aggrieved Baron and you
Dukejr01: oh, boy!
Missiledine: uh huh
Dukejr01: if A is lucky, the Baron will be too embarrassed to make an issue of it..... What are the Roleplaying chances????
Missiledine: lol
Dukejr01: "You mean, and entire village decided that you were an incompetant ninny and scarpered off? Now you want them returned so they
can scarper off again?
Dukejr01: anyway....
Missiledine: lol
Missiledine: all right... You get your plans written up and sent off... err, you are sending them off now, right?
Missiledine: (Should have sent them with Jacinta! Oh well.)
Dukejr01: Didn;t think the Baron was in that direction....
Missiledine: Oak Hall, the town near the monastary
Dukejr01: send them off now,. A wants to get on the Smugglers ASAP
Dukejr01: oh, I see.
Dukejr01: well, another messenger on a fast horse goes that direction
Missiledine: (The town and the monastery are seperate but close by>
Dukejr01: k
Missiledine: Ok, of course this will take a day or so to compile and write up
Dukejr01:
Dukejr01: true.
Missiledine: Gallus will suggest that you open the armory and the village's armory, and get all the militia and new people armed and equipped
and maybe have Ollyn run some basic drills to see what kind of material you have to work with
Dukejr01: Good idea. Lets get on that immediately.
Dukejr01: look over the spear levy and see if there is any potential there too. A wants a well equipped militia AND spear levy in time
Dukejr01: actually, he his hoping to get the milita in metal armour and drill them in Velitar crossbow tactics, and haveteh spear levy in reinforced
leather with at least medium shields spear and axes.
Missiledine: ambitious
Dukejr01: yes. and expensive. but that way he will be able to take his regulars and be confident that Redlun is well protected
Missiledine: true
Dukejr01: Athamar doesn't mind if the peasants are armed.
Dukejr01: in fact he would encourage it.
Missiledine:
Dukejr01: lol
Dukejr01: If Athamar is doing his job he need not fear them, and if they trust Athamar, they will be willing to obey even if they don't like the idea
Dukejr01:
Missiledine: ok, I'm looking at your present militia...
Missiledine: Militia is armed with spears, axes or clubs, leather armor, leather cassis, small
wooden shields, large knife. Additionaly, eleven men have crossbows, four have
stone prods and six employ slings
Dukejr01: 23 militia.
Dukejr01: two have no missle weapons
Missiledine: you already handed out some weapons if I recall
Dukejr01: we have some captured crossbows.
Dukejr01: yes. we handed out a bunch of axes, the crossbow used as a trap in the Fangs, and some spears
Missiledine: right, and you dispensed some shortswords if I remember right... I didn't update the file... bad GM!
Missiledine: 26 in the spear levy
Dukejr01: yes. to those who could use them. A has a number of broadswords, and armour left from the Kings dispension
Dukejr01: 26? okay
Missiledine:
Dukejr01: I will take your word for it.
Missiledine: hmm, I can't find my file on the refugees...
Missiledine: it should be in Athamar's folder! Damn!
Dukejr01: hmmm...
Dukejr01: I am thinking that the serfs among the refugees are going to be motivated and experienced spear levy
Dukejr01: maybe needle Redlun's spear levy to perform better.
Dukejr01: same with the milita
Missiledine: I'm going to have to redo it!
Dukejr01: can you do a search?
Missiledine: just did
Dukejr01: odd.
Dukejr01: in the documents history?
Missiledine: I'll find it! I have my paper notes around here too
Missiledine: hang on a sec
Dukejr01: lol
Missiledine: okay, I have some of it here
Missiledine: 110 people, 29 famlies
Missiledine: 10 free famlies, 19 serfs
Dukejr01: wow
Dukejr01: cool
Dukejr01: 10 more milita
Dukejr01: 36 militia.... what does the spear levy come to?
Missiledine: 73 adults, 37 children under 15
Missiledine: hang on
Missiledine: 7 adults over 50 (3 men 4 women)
Missiledine: 30 adult men, 36 adult women (between 15 and 50)
Missiledine: That is the total on the group...
Dukejr01: k
Missiledine: There are four famlies who have lost father/husbands on the trip
Dukejr01: hmmm.... a little question about what they will do
Dukejr01: all farmers?
Missiledine: so, you have 10 new militia and 15 new spear levy
Dukejr01: how well arethey armed?
Missiledine: That's the stuff I don't have! I had worked up some craft skills etc and that I can't find
Dukejr01: lol
Missiledine: Will redo it and send it along later
Dukejr01: k
Missiledine: the free men all have leather armor, a club or hand axe and a crossbow or prodd
Missiledine: The serfs have light leather or padding (PD1 DR1 stuff) and club or hand axe and a spear... $ of them have prodds.
Dukejr01: can our smith make armour or shields?
Missiledine: There are six shields through the whole group
Dukejr01: wow. no wondert hey weer chewed up
Missiledine: well, if you have your leather worker and smith and carpenter work together, you should be able to make studded leather, wooden
shields witrh metal banding and leather helms
Dukejr01: k. hmmmm...
Missiledine: Of course you will need the leather to boil and process
Dukejr01: yes. long term process.
Dukejr01: looks like we are going to go south and round up some cattle for food and leather.
Dukejr01: what time of year is best for that? spring? after calving?
Missiledine: well, you do produce a certain number of hides each year, pig skins, sheep skins, cattle, goat skin... But only the cattle leather is
really tough enough
Dukejr01: horsehide is thicker and stronger than cowhide. but using that depends on the mores of the society
Missiledine: its easier to catch cows when they are slowed down by calves, but they also get more aggressive in protectin their young
Missiledine: horse hide is fine, you just don't slaughter many horses in a year
Dukejr01: don't really want to feed them all winter to wait for their offspring anyway
Dukejr01: true
Missiledine: well, if you collect the calves after they are weaned you can domesticate them into your own herds and slaughter the wild adults for
meat and hides
Dukejr01: exactly. that is the plan. get them in the spring.
Dukejr01: I suppose this years hides have been sold by the Royal agents
Missiledine: what you need is to outfit one of your wagons as a slaughter house/smoke shed on wheels. Take it with you and process the meat
and hides in the field. Load it into other wagons and send it back to Redlun
Missiledine: yep
Dukejr01: good idea.
Dukejr01: I thought about making a slaughter area in or right near that grasy watered area.
Dukejr01: build a wall, have some pits and rude buildings. trundle a bunch od serfs out there and let them go to town whilethe troops patrol and
protect them
Missiledine: this way you shoot the steer and take the wagon to it, rather then herd or drag the animal to the slaughter area
Missiledine: hmm, true
Missiledine: long term that would be more efficent
Dukejr01: build a wall around the grassy area. herd the cattle into it, live meat locker.
Dukejr01: have some buildings for slaughter and a bunkhouse for the migrant workers
Dukejr01: well, that is for late spring. whenthe calves are about to wean. though A might get started on the buildings beforethen.
Missiledine: that would work, spend a month collecting animals and processing them. Send a wagon of meat and hides back once a week or so
Dukejr01: I like this idea
Dukejr01: could have morethan one processing area. more operations when we clear an area.
Dukejr01: will want to leave plenty of wild animals to repopulate
Missiledine: remember, you do not hold title to all that area, so don't put a lot of money into buildings
Dukejr01: could process goats sheeep and others too
Dukejr01: stone shape
Dukejr01: the serfs can bring sheepskins to lay on stone bunks to sleep on
Missiledine: technically its part of the Baron's demise, though it is ignored by him. He probably wouldn't object if you shared the meat with him
Dukejr01: ned some troughs and firepits. and pits for tanning. nice thing aboutthis: gets the stinky work done outside redlun
Missiledine: true
Dukejr01: the Barons? hmmm....
Dukejr01: that is easy. ask the fol of Windhook for help.they can lend a hand and take a share.
Dukejr01: A handles construction, most of the protection etc
Missiledine: Windhook would be the administrative center, but basicly its far more territory then the Baron, or Beal, has people to patrol
Dukejr01: exactly
Dukejr01: We should scout west too. see what is there. richer land
Dukejr01: but putting poor land to SOME use would be a blessing.
Missiledine: it would be easier to run wagons east to Windhook and pick up the road there, then to go north over the rough terrain to Redlun
Dukejr01: true.
Dukejr01: is Redlun and Windhook close enough to have towers with signal lights visable to the other?
Dukejr01: is = are
Missiledine: you will probably need to bring wood or charcoal for smoking to the area, there are not a lot of trees about, tho the scrub will do
some of it
Missiledine: nope
Dukejr01: good idea. another thing that Redlun could contribute that Windhook lacks
Missiledine: it also means you will have to set more serfs to work as wood cutter/charcoal burners at Redlun... Between the increased population
and this project, the two famlies doing the work now will be overwhelmed
Dukejr01: true.
Dukejr01: going to need at least one perhaps two more woodcutters
Dukejr01: that is easy, who WANTS the job?
Dukejr01: A will also want to ge busy with te E-earth on teh orchards to increase tree/wood production.
Missiledine: if I recall correctly, without looking it up, your retainers (Those you brought in) have 8 famlies between them. With the original 39
famlie plus the new 29 famlies, you have 76 famlies in the village
Missiledine: you don't cut down orchard trees for firewood! Thats what the forest is for!
Dukejr01: no, but dying, old unproductive orchard trees ARE choped down and used.
Dukejr01: nothing like a nice apple wood fire.
Missiledine: true, but there aren't that many each year
Dukejr01: true. maybe A should start a nursery with E-wood o that when trees are felled in the forest we can plant a nice saplin in its place
Missiledine: not a bad idea
Missiledine: The manor house alone uses 252 cords of wood a year to heat it and cook the food
Dukejr01: going to need two more woodcutter families.
Missiledine: I would think
Dukejr01: A will want to eventually get magic Create fire selfpowered fireplaces in at least his room.
Dukejr01: and probably thje kitchen too
Missiledine: I don't recall specifying those in the list. The majority were farmers tho, so just assign them that job
Missiledine: the kitchen would be the best place, that fire burns pretty much all the time between heat and food
Dukejr01: okay
Dukejr01: yes. probably the kitchen first. then A's room. there are perks to being the Lord
Dukejr01: darnit
Missiledine: lol
Dukejr01: a nice steam or hot water spring would be nice. for baths. sauna and the greenhouse and nursery
Missiledine: there you go, looking for a volcano again!
Dukejr01: lol
Dukejr01: need fire spells for that
Dukejr01: I likethe idea
Dukejr01: is that wrong?
Missiledine: build a big metal cistern and use a create fire spell to heat it all the time. As long as some cold water is coming in it should be ok
Missiledine: I don't think you really want a volcanic vent under your manor, do you?
Dukejr01: cool. good idea. a self powered shape earth item can pump water for running water all over the house. hey. put a purify water spell on
it too.
Dukejr01: can simultaniously purify and move the h2o
Missiledine: self powered shape earth?
Dukejr01: under the manor. nah. the geotherma tap can be outside. pipe it in with e-earth stone pipes.
Dukejr01: shape water
Missiledine: ah, ok
Dukejr01: lets see. shape water, purify water and power
Dukejr01: next thing is an elevator
Dukejr01: or "lift" as the english would say
Missiledine: if it were me... I'd build the cistern on the roof and use create water to fill it... then gravity moves it
Dukejr01: oooo!
Dukejr01: might be cheaper that route, need power 2 and create water
Dukejr01: have a spill valve.
Missiledine: have cister A filling constantly with create water. Overflow pipe leading to B and also feed pipe into house. Cistern B is heating the
water and feed pipe takes it into house
Dukejr01: I like!
Missiledine: create water is expensive tho, so you could supplement it with rain water or pump fresh in from the river
Missiledine: an air golem working a pump would do that
Dukejr01: hot and cold running water for the kitchen, baths, and conservatory and nursery
Dukejr01: a self powered item woudl create a gallon a second. that is a lot
Missiledine: true
Dukejr01: 60 gal a minute. 3600 gal an hour.
Dukejr01: the only real limitation would be the size of the cisterns.
Dukejr01: I already have an idea about that.
Missiledine: Cistern A wouldn't need to be very big, but you might need a third spill pipe, use it to flush the middens
Dukejr01: well, you would want some cold water for firefighting and watering plants and a running water toilet! :-)
Dukejr01: great idea re: middens
Dukejr01: no more tinky middens
Dukejr01: stinky
Dukejr01: might need a Dwark to plan this hydrolic womder
Dukejr01: wonder
Dukejr01: Dwarf
Dukejr01: ... drawk
Missiledine: yeah, would help
Dukejr01: :-P
Dukejr01: of coruse if magic is that common. several places might have such works already.
Missiledine: a 1 hex fire would be enough to heat the cistern B
Dukejr01: need only 1 point of power to maintain.
Missiledine: yes, you can assume something like this exists in at least the Royal palace and the Ducal palaces and probably the Cathederals at
the very minimum
Dukejr01: start it up nd let it go
Dukejr01: A might have some knowledge of it since he has archetecture
Missiledine: logical, give you a default roll at least
Dukejr01: still, A would go ahead and hire a professional
Dukejr01: this si a project for when he has disposable income.
Dukejr01: okay. what else can be accomplished tonight?
Missiledine: the big expense is the Power spells
Dukejr01: I am looking at 37,500
Dukejr01: in power spells
Missiledine: yep, sounds about right
Dukejr01: the Romans managed nice baths with wood fired heat.
Missiledine: unless you learn the spells yourself
Dukejr01: lol. the TIME to enchant them would be significant.
Missiledine: yeah, and deforested most of Italy and Britian
Dukejr01: anyway....
Dukejr01: how long will it take to expand the village?
Missiledine: that will be tricky too.... Having an Enchantment going on in the middle of an occupied Manor House!
Missiledine: well, if you put EVERYONE to work on it... Probably have all the houses you need in two months
Dukejr01: what won;t get done if he does?
Missiledine: a modern house can go from start to finish in 100 days, but that includes a lot of extras that don't apply here
Dukejr01: we are talking cottages. and A can use earth spells.
Missiledine: Well, its mid winter, working outside is a bitch, but somethings will still need to be done, tending herds, milking, cheeswe making...
Missiledine: Hmm, yes...
Dukejr01: I was thinking about breaching the mill dam and dredging the pond. while doing that, he could expand the village land some. is that
feasable and how much?
Missiledine: Okay, being more realistic... You build the walls and floor of a twenty by twenty one story house. Includes making two doorways and
say three window openings
Missiledine: It would then take five men five days to roof it, close it up, build the interior walls etc
Dukejr01: that is typical for a serf or freeman?
Dukejr01: Athamar would like to see Redlun as a model for a properous and comfortable rural village. kinda Kincade like
Missiledine: serf, there would be a loft area for the kids, a bedroom downstairs for mom and dad and a common room
Missiledine: roofs are the problem... no thatch available in winter, you will have to use wood or slate
Dukejr01: or shaped stone....
Dukejr01: Redlun has red stone. I am thinking green stone/slate roofs would look nice.
Missiledine: yeah, slabs say 1 inch thick or shape extra onto the top of the walls and mold it over
Dukejr01: I like the mold idea.
Dukejr01: although slabs might be faster. A can make a bunch of those in one shaping.
Missiledine: lets see, use shape earth to form the house? then earth to stone to solidify it?
Dukejr01: I calculatedd it out once. it was about the same cost either way. shape stone was about as easy as anything.
Missiledine: the question is, is there enough stone to work with?
Dukejr01: unless we can get say, 100 spectators to help cast a ritual spell
Dukejr01: the Fangs!
Dukejr01: chop up that bastard!
Dukejr01: hee hee!
Missiledine: how will you move it?
Dukejr01: I hate that place
Missiledine: lol
Dukejr01: could shape stone into cyliners and roll it downhill.
Missiledine: oh yeah
Dukejr01: cylinders
Missiledine: :-D
Missiledine: I like that one!
Missiledine: "Aiiiieee! It can't be stopped!"
Dukejr01: would have to be careful not to kill people with out of control stone cylinders flying all over
Dukejr01: lol
Missiledine: probably easier to turn dirt into stone
Missiledine: at the site
Dukejr01: true
Dukejr01: now we need enough dirt
Missiledine: you can use move earth to pull muck out of the mill pond and shape the walls from that
Missiledine: sorry, shape earth
Missiledine: My AD&D roots were showing
Dukejr01: good idea. we will make a bigass pile. A will dredge the mill pond and moveteh river a little. make it deeper. use that earth to enlarge
the village area and the use the excess to make houses.
Dukejr01: A will make he houses a little nicer. not so much biigerm but better made, warmer. makethe walls thick and hollow inside, put bundled
straw in them for insulation
Dukejr01: make the Fireplace double sided, thick to hold heat.
Missiledine: no, that won't help. I live in a stone house with 30" walls. Make it solid, once its warm it stays warm for a long time
Dukejr01: okay.
Dukejr01: these will be SOLID.
Missiledine: the houses marked in yellow on the map have thatch roofs
Dukejr01: no plaster here
Dukejr01: A wil eventually get around to making them slate.
Missiledine: wattle and daub is the technique at this point in history
Dukejr01: can we improve on that?
Missiledine: why?
Dukejr01: I dunno.
Dukejr01: I guess A doesn't care whath te serfs have for interior walls
Missiledine: it eventually evolved into plaster and lathe, but the idea is the same but without nails
Dukejr01: when I said plaster, I meant to say mortar
Missiledine: ah
Dukejr01: the walls wil lbe solid fitted stone. not fieldstone with mortar
Missiledine: right, actually there would be no seams, more like poured concrete
Dukejr01: okay. we should get cracking. can A estimate how long it will take to dredge and move all this earth if he works bascially all day
shaping earth? he can maintain that spell indefinitely.
Missiledine: thinking about that
Dukejr01: A will want to make the village larger than need to cope with further population increases.
Missiledine: this is a lot of dirt to move! plus taking out trees
Missiledine: are you looking at the map?
Dukejr01: yah. serfs take out trees. A stands there maintaining he spell.
Dukejr01: yes
Missiledine: what if....
Dukejr01:
Missiledine: instead of pushing the river further east and adding land on the west bank.... you split the river between the village and the chapel
and made a channel so the river flowed on both sides... you would need a bridge to enter it
Dukejr01: <"I would loov to zee ze expression on Wellington's face right now, eh?>
Missiledine: lol
Missiledine: you'd probably have to move or knock down a few sheds, but you could extend the canal around the cavalry stables
Dukejr01: I like it. instead of a wall which we cannot defend
Missiledine: and bring it in on the other side of the manor
Dukejr01: I like that alot. has A cleared the moat yet? ghe coule tie it all right into that. one thing. I kinda wanted to improveteh front gate
protection. adding one of those narrow twin tower jobs on the other side ofthe moat
Dukejr01: this wat hat twin tower job could be on an island in he middle of the moat.
Missiledine: near the chapel the river is about 4 or 5 foot deep, so you need the canal about the same depth, plus the height of the bank cut, say
another 4' for a 9' deep trench.... the boxes are about 25 feet across, maybe a bit more
Dukejr01: lotsa extra earth now
Dukejr01: I LIKE this idea. all the important buildings would be inside protection. we would have triple perimeter..
Dukejr01: you rock
Missiledine: okay, a canal section 25' wide by 25' long by 9' deep is 208 hexes of dirt
Missiledine: you can throw up the extra dirt, and there will bve a lot of it, on the inside edge to create a new pallisade base
Dukejr01: that is what I am thinking.
Missiledine: you can then take out the old palisade for room
Dukejr01: yup!
Dukejr01: A can take his time makinghte palasade stone....
Missiledine: so, looking at the map.... coming off the river just south of the existing wall and heading NW past the shed and across the road
Missiledine: continue at the same angle? past the SW corner of the turnout area?
Missiledine: how much bulge do you want?
Dukejr01: just as well get as much inside as possible, we won't be taking much farmland as that is all being used for other things
Missiledine: well, then come off the river closer to the tree line by the chapel and go more due west
Dukejr01: I like the idea of a big area in protection. we can finesse the best land use inside the village area as years go by.
Dukejr01: spund good.
Dukejr01: sounds.
Missiledine: cross the road then head NW
Dukejr01: build a stone bridge, might even want it fortified.
Missiledine: cut across the corner formed by the lanes
Missiledine: how far west of the turnout area?
Missiledine: those individual trees are fruit trees btw
Dukejr01: well, don;t want to take any farmland out. move it as far west as we can manage
Missiledine: how far?
Missiledine: turnout area is for processing livestock for shearing, butchering etc
Missiledine: May want to build new one outside the village later
Dukejr01: 20 feet? far enough to include it and get the new palisade in
Dukejr01: good idea
Missiledine: ok, 1 box say
Missiledine: ok, assuming 62 boxes long... that is 1,550 feet of canal or, 13,125 cubic yards (hexes) of dirt, at an average depth of 9 feet
Dukejr01: lets see how far wil lteh average hex of dirt have to be moved? 20 feet?
Missiledine: how much dirt can you move in a day?
Missiledine: yeah, about that
Dukejr01: shaped earth travels at 2 hexes per turn or 6 feet. call it one hex is moved 18 feet in 3 turns. A can cast the spell and maintain it all
day. that would be
Dukejr01: 24 feet in 4 turns. 15 hexes a minute?
Dukejr01: 900 hexes an hour.
Missiledine: if I were you I'd start the project in the center, maybe between the chapel and the slaughter house... that way you'll have dirt to build
with, tho those houses will be outside the pallisade initially, and it won't be flooded
Missiledine: damn
Dukejr01: can that be right? must be
Missiledine: makes it 15 hours of work?
Dukejr01: doesn' sem right
Dukejr01: seem
Missiledine: 1 hex moved 18' in 3 seconds means 20 hexes moved in 1 minute
Dukejr01: twow
Missiledine: or 1200 hexes in 1 hour
Missiledine: however
Missiledine: As you dig the trench down, and build the slope up, the distance would actually increase
Dukejr01: that won;t move stones or rocks I expect. someone is going to have to fetch them
Dukejr01: true
Missiledine: moving dirt from the bottom of the trench to the top of the wall is almost 20' plus the distance across the trench, so at max it would
be around 40', so, to make it easy, double the estimated time
Dukejr01: okay
Dukejr01: so..... three or four days
Missiledine: you could use Shape stone to chop boulders into manageable sizes
Missiledine: or move them into the wall using shape stone
Dukejr01: yes. will do that. say, work til noon. then go in and chop them up
Dukejr01: even better
Dukejr01: will we want to put a palisade and reinforce the banks directly all the way around the whol perimeter?
Dukejr01: say. reinforce the inside bank of the river all the way around and make the palisade all he way around.
Dukejr01: also, might want a could points of river egress. maybe a dock
Dukejr01: could = couple.
Missiledine: allowing for sighting for leveling, working around the rocks etc, doing 8 hours a day....7 days of work
Missiledine: reinforce the banks how?> earth to stone?
Dukejr01: okay. that way A can have time to do his administration
Dukejr01: yes.
Dukejr01: or A could work into the night, he does have an hour of reduced sleep
Missiledine: that will take more time, 5 per hex
Dukejr01: oh. one other thing. get rid of the old palisade.
Missiledine: true, your skill makes moving earth zero, right?
Missiledine: use that dirt to build the houses you need
Dukejr01: yes. maybe pak the earth and earth to stone later when he has more time.
Dukejr01: yes
Dukejr01: good idea
Missiledine: then you won't have any shallow spots on the outer wall
Dukejr01: yu mean areas to get into the river?
Missiledine: using that dirt to build, there should be enough, and these moving rates...
Dukejr01: one question! the Mill dam!
Missiledine: no, I mean areas that don't have enough dirt to keep the wall constant
Dukejr01: I shouldn't bring this up....
Missiledine: I've been thinking about it
Dukejr01: oh, I see
Missiledine: the best think would be to bring the canal back oto the river upstream of the damn
Missiledine: cut across the front of the Manor house, using the old moat channel and digging it down so the water flows the other direction then
it does now
Dukejr01: I see...
Missiledine: the old moat, which dried up along time ago, came off from the dam, wrapped around the front and back down the north slope to the
river
Dukejr01: oh, yes,. I see.
Dukejr01: could split it and send the river right back
Missiledine: would give you water on three sides of the manor
Missiledine: hmm?
Dukejr01: how aboutapproachin the manor with teh river on the corner nearest the gate. split the river, sending one branch leftlooping around
that side of the manor, then deat end it as it reaches the old keep. the right split could go aroun and to the mill
Dukejr01: seems to me that the most vunderable corner of teh manor os the one corner without a tower
Missiledine: I would end your new earthen/stone wall right at the NW gate tower (the existing small tower) start creating stone right there and
work my way back. The northern and NE sides of the manor have fairly steep slopes
Dukejr01: oh. I see
Missiledine: well, you could run the right branch straight NE to the river, but its down hill and most of the water will go there rather then back
behind the dam I think the mill would loose to much power that way
Dukejr01: I want a tower on that corner anyway eventually
Dukejr01: okay. I didn't realise it was so steep there
Missiledine: the reason that corner didn't get a tower was because the hill dropped away there
Missiledine: below the dam, N of it, the river falls sharply, rough water there
Missiledine: not a true waterfall though
Dukejr01: hmmm... I am thinking build a tower there anyway. *I* would attack that corner with a ramp and siege tower
Missiledine: I wouldn't worry about a siege tower, I'd worry about a mage with Shape Stone at skill 15+
Dukejr01: I like this idea. I also like the idea of he bridges haveing small 2 story towers next to them and maybe the bridges could be
drawbridges at some point.
Dukejr01: lol. 8-)
Dukejr01: A 10 foot small tower made of E-earth and reinforced with iron....
Dukejr01: anyway. another future project
Dukejr01: lets get cracking
Missiledine: well it would be very east to mound and shape extra dirt on either side of the roads in and make elevated platforms
Dukejr01: yes. do that right now. later, A will build towers.
Dukejr01: give guards and archers some coverthere.
Missiledine: to face the outside of the new wall with a 6" facing of stone will require 1212 castings of earth to stione
Missiledine: if you want it 1 foot thick it will need twice that
Dukejr01: wow. those cost 4 points apiece.
Missiledine: yeah
Missiledine: You will have to do something though, or erosion will be a problem
Dukejr01: hmmmm... ritual magic? lol
Missiledine: and that is just the wall, not the inside of the canal
Missiledine: how many can you do a day?
Dukejr01: 15 per day assuming 10 hour days.
Missiledine: 80 days
Dukejr01: twice that when A gets a couple healing spells
Dukejr01: A can always fix erosion with shape earth and cast the eart to stone when he has time.
Missiledine: true
Missiledine: I'm going to have to redraw the damn map!
Dukejr01: REdlun will become a small walled town
Missiledine: yep
Dukejr01: cool
Missiledine: with some 1500 feet of wall you need 250 men to man it, plus the manor walls
Dukejr01: that assumes an attack on all sides by those numbers.
Missiledine: assume two gates? one by the manor and one near the chapel?
Dukejr01: if we are assaulted by say, 200 men. they will not be able to attack all sides at the same time
Dukejr01: yes,.
Missiledine: ok
Dukejr01: a raiding party or 200 men would look at Redlun and think "No way"
Missiledine: most likely, unless they have magic backing them up
Dukejr01: yup
Missiledine: you should plan on moving the slaughter house and shearing sheds outside, along with a new turnout area
Dukejr01: 36 militia and 41 spear levy. 77 men, plus my troops.
Missiledine: if you use E earth and spread it along the slopes of the wall, the grass and vegetation will come back quickly, reducing the erosion
issue
Dukejr01: yes,. doesn't have to be thick either. it won't be plowed.
Dukejr01: might want to do teh thorny bushes thing.
Missiledine: also, Gallus will suggest re roofing the shearing sheds with stone (use rocks from the trench) use stone to tighten up the floors in
those and the slaughter house and you have a couple granaries
Dukejr01: hmmm.... good idea. Are there advanced designs of graneries or are they just big vuildings?
Dukejr01: buildings
Missiledine: well, while your tearing down the old wall, you can have the serfs cut the hedge back and haul the root balls ovewr and replant them.
Spread them out, add some E earth and they'll come back quickly
Dukejr01: yes
Dukejr01: A can shape earth the root balls
Missiledine: well, if you are storing loose bulk grain you will need special rooms for drainage and rodent proofing. But for barrels etc, its not as
demanding
Dukejr01: A will build silos later.
Missiledine: the inn keeper will seek permission to enlarge his building once the old pallisade is gone
Dukejr01: Great idea.
Dukejr01: Anyone else?
Missiledine: since you no longer need to move the river, you can simply dredge the mill pond without draining it
Dukejr01: true. might as well
Dukejr01: is the place stocked with fish?
Missiledine: what to do with the mud?
Missiledine: uhm, yes
Dukejr01: good mud nice fro growing things?
Missiledine: as long as you take your time and do a bit at a time it shouldn't harm them tho
Missiledine: yeah
Dukejr01: hmmm.... spread it on the fields unless there is a more pressing use for it
Missiledine: might need some on the walls etc but not all of it
Dukejr01: well, are we going to build a paisade on the riverside that we have now?
Dukejr01: palisade
Missiledine: you could
Dukejr01: lets do. that way we have a palisade on all sides.
Missiledine: will need to knock down some houses tho
Dukejr01: be a little careful so as not to hurt the fish. do that project last. it could even be done later
Dukejr01: do it later. after building NEW and nicer houses that families can move into
Dukejr01: A will get together and lay out the new roads and lanes to make it pleasing and efficient.
Missiledine: you could use dirt to extend a wall from the round tower to the mill dam
Dukejr01: I was thinking aboutthat. good idea. incorprate it into the defenses.
Missiledine: probably knock down 10 houses
Dukejr01: well, that project is later. when A has time to build extra houses.
Missiledine: the water wheel would be outside tho
Dukejr01: true. no helping that.
Dukejr01: fortify the mill hose make it a bastion.
Dukejr01: house
Missiledine: okay, what did we decide this canal will take time wise?
Dukejr01: a week.
Missiledine: ok, build the canal 1st.... then remove the old palisade and thorn trees
Dukejr01: that assumes 8 hour days. which Athamar is willing to push. he can work longer if we stagger the serfs in shifts so they can get other
things done
Missiledine: then use that dirt to build houses for the newcomers
Dukejr01: yes
Missiledine: think about a house for a minute
Missiledine: stone slab 15 hexes, 4 walls 20x10 = 29 hexes (1' thick) 1 hex for fireplace
Missiledine: total 46 hexes of stone
Dukejr01: 3 days apiece
Missiledine: sorry 45
Missiledine: yep
Dukejr01: that works
Missiledine: 29 houses
Dukejr01: yep.
Dukejr01: 90 days
Missiledine: plus 7 days for the canal
Dukejr01:
Missiledine: say two days to tear down the old pallisade and shape the houses
Missiledine: call it 100 days with good weather. Add 15% to accomodate bad weather = 115 days start to finish
Dukejr01: not too bad. barring accident or war
Missiledine: that assumes crews are doing the finish work while you go on to other things
Missiledine: ooops! forgot shaping the roofs.... call that 3" thickness of stone adds 4 hexes to each house
Dukejr01: heh heh. thre and a half days.
Missiledine: total?
Missiledine: or per house?
Dukejr01: well, more like 3.3 days
Dukejr01: per house
Missiledine: ok call it 123 days
Missiledine: not bad to double the town
Dukejr01: still might be building houses come spring
Dukejr01: esp if A has to go do shit like go to hearings and attack smugglers
Missiledine: you know... the ten existing houses... you can knock them down, cart the rubble to the new location and stone shape it back into
place
Dukejr01: true
Missiledine: have your crew strip everything salvageable and reinstall it
Missiledine: well, if YOU survive the attack on the smugglers you will have until spring to get to work... At least three months
Dukejr01: lol
Dukejr01: well, no time like the present. it will take a while for the Baron to get the message and make a decision. etc etc. we can get the canal
dug
Missiledine: ok then... I will work up the new layout for the village... good idea
Missiledine: will need a couple bridges, probably timber at first
Dukejr01: sure.
Missiledine: put your serfs to work on that while you build the canal
Dukejr01: yup!
Dukejr01: not A's job
Dukejr01: drawbridges would be neat later
Missiledine: they won't be draw bridges at this point, that will take some time, but you can put gates up
Dukejr01: gates now. drawbridge and heavy gates later
Missiledine: the water moat in front of the manor is not as wide as the canal, but it will be deeper to get the water back to the dam
Missiledine: hmmm, I have to think about that some morwe
Missiledine: may not work
Dukejr01: no? we can always slow downteh river any number ofways
Dukejr01: or speed flow
Missiledine: might have to put a second dam at the N end of the canal to back water up for the Mill dam and then spillway it out north of the
manor house back to the river
Missiledine: that puts everything inside trhe water
Dukejr01: okay.
Dukejr01: a deeper canal won;t hurt anyway and a dam will allow more controlled flow
Missiledine: could also build a second mill
Dukejr01: hey! right on the spillway?
Missiledine: yep
Dukejr01: we might need it too
Missiledine: eventually, if you keep growing
Dukejr01: make that mill into a purpose built bastion.
Dukejr01: we will.... :-)
Dukejr01: rah rah rah!
Dukejr01: babies babies babies!
Missiledine: I hate to say this... I've been giving hard thought to allowing the Draw Power spell
Dukejr01: lol cool. A woulddraw the mill spillway
Missiledine: of course, a dam like this won't yield a lot of power
Dukejr01: true
Missiledine: and even tho I'm telling YOU about this, it doesn't mean that the spell is common knowledge, or even its existence is widely known
Dukejr01: a couple points is a coupel points.
Dukejr01: yah. GM's control 8-)
Dukejr01: anther reason froa geothermal tap!
Dukejr01: :-P
Missiledine: I don't think a mill would yield anything near a Mega Watt of power!
Missiledine: 1MW = 1/2 a Fatigue
Dukejr01: oh. well that settles that
Missiledine: I will have to do some research on that
Missiledine: I recall seeing something about potential electric yields from water flow
Dukejr01: this larger area will make it easier to build a conservatory or nursery
Missiledine: true
Missiledine: a lot of wall length tho
Dukejr01: maybe we should shorten it a bit since we will be putting the slaughterhouse and such outside anyway
Missiledine: if you want growth room, I wouldn't
Dukejr01: true.
Missiledine: this also allows more garden room for the villagers
Dukejr01: we have 80 men now. we will have near 100 when A has all the men he wants.
Dukejr01: and like I said. most attackers are not going to be able to mount an assault at all points at the same time
Missiledine: especially if you take out the row of houses along the river, the next row in gets more garden space as do the replacement sites
Dukejr01: if we are attacked by 1000 goblins,we are toast anyway
Missiledine: lol
Dukejr01: yup
Dukejr01: Athamar will draw up these ambitious plans and after hammering outthe details will call in his retainers, ie. the milelr and Vintner for
their input. then he will talk to the village leader
Dukejr01: s
Missiledine: ok
Missiledine: their main concern will be that the old wall doesn't come down till the new one is up
Dukejr01: since this effects the Miller quite directly and he is the expert on the rivers flow.....
Missiledine: the old wall consists of three things, the dirt, the brambles, and a log wall along the crest
Dukejr01: yup,. that is second.
Missiledine: the existing log wall can be reused, but there isn't enough to do all that length
Dukejr01: we can also use some of the materials from the buildings we are knockign down.
Missiledine: more trees will be needed to finish that..... if you assume six men working on the bridge.... you aren't knocking any down at this time
Dukejr01: oh yes
Missiledine: you can put ten to work tearing down the old wall, while you are digging the canal, and moving it. And send ten to the tree line to
harvest timber to extend the wall
Missiledine: and have another crew assembling that wood to make the new wall sections...
Missiledine: The villagers are used to doing regular maintence on the wooden wall
Missiledine: the stockade needs annual repairs
Dukejr01: cool. would stone be better sometime?
Missiledine: absolutely
Dukejr01: k. well. Later
Dukejr01: A has shit to do first
Dukejr01: Well, we have lots of extra hands
Missiledine: if you use E earth, you can probably root the cuttings from the thorn bushes and have them ready to plant by spring... The Vinter can
do that
Dukejr01: okay.
Dukejr01: wont take too many hexes ofE-earth to make plantings
Dukejr01: e-earthed thorn bushes three times larger thorns would be nice. but how to swing it?
Missiledine: without getting every weed too? tricky
Missiledine: need to make the dirtballs the roots are in E earth
Dukejr01: yah. I am wondering if we do the same as withte orchard. burythe e-earth and bput the root ball in it. then cover with regular earth
Missiledine: should work
Dukejr01: might not even want All teh bushes 3 times larger. say a third of them. the large bushes filled in by the smaller. tanglethem about.
Missiledine: right
Dukejr01: killer. I like this.
Missiledine: lol
Dukejr01: get some golems use them to patrol the palisade...
Dukejr01: and the dogs.
Dukejr01: Maybe, just maybe my boys can hold off an army of undead..... yeah. and maybe I'm a Chinese jet pilot.
Missiledine: lol
Dukejr01:
Dukejr01: hmmm... I think that covers most of what A will be doing for the winter
Missiledine: you know, its not really that hard to make a Golem
Dukejr01: nope. takes energy
Missiledine: well, enough for tonight, its almost 3:30 here
Dukejr01: A will probably make Stone golems later as projects
Dukejr01: okay. geez. didnt' realize
Dukejr01: night
Missiledine: neither did I
Missiledine: night
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