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Umeida II
Velitrium Campaign
PBEM Series 2 PC POST 19
PC: Umeida
Seeing that only Rhyss is outside, Freya makes a tactical getaway plan and implements it at the first possible opportunity (when nobody is watching), sneaking away.
If the thornbushes are sufficiently nearby, she will use them as an escape route and for visual cover.
They should not sting her much, as she is wearing her armor and her skin in itself is much harder to damage than that of mere mortals.
Velitrium Campaign
PBEM Series 2 GM POST 20
PC: Umeida
(You will not be able to walk or push your way through the thorn bushes without considerable commotion and hacking your way through with a sword, they are just too dense. A determined assault with swords and axes would make short work of it, but anything less is impassable.)
Rhyss will see you come out and give you a nod of greeting, but he is too busy at the moment to pay you much attention.
Velitrium Campaign
PBEM Series 2 PC POST 20
PC: Umeida
In this case there are only two possible choices for leaving the farmstead - Either climbing over the fence or using nearest of the two gates.. As she sees that she has only limited time for her getaway, Freya chooses to go through the closest gate. She tries her best to do so without being noticed, hoping that Rhyss will have other things in his mind than keeping an eye on her.
Velitrium Campaign
PBEM Series 2 GM POST 21
PC: Umeida
Actually, your about eqidistant between the two gates. The one opens to the meadows, the other to the road. You don't see any traffic at this point. Rhyss is going in and out of sheds, if you wait a moment or two you will be able to go while he is inside. Which gate do you pick?
Velitrium Campaign
PBEM Series 2 PC POST 21
PC: Umeida
The one which opens to the road.
While waiting for a suitable opportunity, Freya starts doing some excercises, all the while moving slightly closer towards the gate of her choice.
Velitrium Campaign
PBEM Series 2 GM POST 21
PC: Umeida
Your patience is rewarded as Rhyss goes into a shed with the obvious intent of milking the cow.
Approaching the double gate you see that they are still secured from the night. An old length of chain is twined around the two gates and is linked through with a bent iron pin from which dangles a cow bell. The gate is about seven feet high, the top is of sharpened wood spikes. Unwrapping the chain or scaling the gate runs the risk of ringing the bell.
Velitrium Campaign
PBEM Series 2 PC POST 21
PC: Umeida
Freya reaches down and then rips handful of grass and earth from the ground, carefully stuffing the cow bells innards full with it (with the idea that the bell will not ring when it is full of grass and earth.). Then she scales the gate, using the chain for foothold, careful not to injure herself on the wooden spikes.
Velitrium Campaign
PBEM Series 2 GM POST 22
PC: Umeida
The cowbell remains silent, you have no problem scaling the gate and are soon standing in the trackway. You have two choices (if you stay on the track) you can head north east, which is the direction you saw the town lights and that Cal indicated is where the Mitraen Temple is. Or you can go South.
Velitrium Campaign
PBEM Series 2 PC POST 22
PC: Umeida
Thinking over it for a while, she decides on going south for half a day of marching, and then deviating from the track westwards into the wilderness. She keeps on smiling and occasionally humming, singing or whistling a happy tune, and feels certain that she can easily find a rabbit or something else to eat on the way..
Whenever the opportunity presents itself, she climbs up into a big tree or ontop of a hill to have a better look around the surrounding areas.
Velitrium Campaign
PBEM Series 2 GM POST 23
PC: Umeida
It dosen't take you long to realise that the area isn't wilderness. Though there are areas empty og habitation, most of the land is worked and farmed, though it is now fall after the harvest and there are very few people in the outer fields now. You can see herds of sheep and cattle, tended by shepards and herdsmen tho. It won't be long, half hour walking or so, before you see another cluster of farm buildings ahead. And you see a two wheeled farm cart with cart horse coming towards you. There is a man in the driver's seat and two children walkking alongside playing some game with sticks.
Velitrium Campaign
PBEM Series 2 PC POST 23
PC: Umeida
Freya walks by the cart casually, as if she knows where she is going, and simply says
to the people in friendly manner as she passes: "Good morning."
Then she continues along the track for a while, untill the people stop staring, and then
turns west, walking through the fields. She thinks that finally the fields will end if she
keeps on going into the same direction for half a day or so.
She does not feel like risking flying during daylight hours. Not untill she figures out how
to shapeshift her wings into more acceptable feathered angel-like wings, anyhow.
-
Velitrium Campaign
PBEM Series 2 GM POST 24
PC: Umeida
You pass the cart without incident, the children watch you with undisguised curiosity and the man nods politely.
Once off the track the going is slower. The land is slightly rolling, well watered from small streams and the like, and though mostly agricultural, it is dotted with small woods and windrows of trees and hedges. The fields are mostly open commons, but some areas are walled or bounded with thich hedges, apparently to keep the livestock out of the crops. You see no sign that there is any wilderness ahead. You appear to be in a largely settled area.
Velitrium Campaign
PBEM Series 2 PC POST 24
PC: Umeida
Freya figures that there ought to be some rabbits or the like around, despite the area being mostly settled. She tries to hunt down a rabbit or another kind of small animal for todays food (birds will also do, but for one days eating she would propably have to shoot more than one), using her prodd loaded with stones. She does the hunting in some suitable small woods, so that she can also easily acquire some firewood to cook her catch (if any).
She spends maybe some 4 hours or so hunting at most, after which she tries to find a small pond or stream suitable for taking a bath.
After the sun sets, she changes form (making few brief attempts at shifting to feathered wings and angel-like appearance, using her shield as a mirror, propably failing) and takes off into the air. She keeps on
looking for a dwelling without holy symbols of Mitra on its doorway, or ruins of an old castle..
Velitrium Campaign
PBEM Series 2 GM POST 25
PC: Umeida
You are able to kill a fat rabbit after an hour or so hunting. Walking a tad further you find a small copse of trees surrounding a shallow, spring fed pond that seems fairly private. You can build a small fire
and bathe while the rabbit cooks.
It will be a few hours before dark, you will remain undisturbed after finishing your meal. Your attempts to make your wings more birdlike are not very successful. Perhaps with a lot more practice....
After sunset you take off and spiral up into the sky. Below, most of the land is dark but there is still enough light to make out a few more details....
North and slightly west of where you are appears to be a large lake. East, quite a bit, you can see the start of forest and in the far distance, a mountain range. You can see the twinkling lights from the windows of many farm houses and small villages scattered across the region. North of here you can
see a slightly larger cluster that is probably the town the farmers told you of. Further off in several directions you can see similare size clusters. But, as you rise higher and higher, you can see due west of
here, a very large glow such as only a city could make. It is quite a ways off, tho it would not take you long to get there flying.
Velitrium Campaign
PBEM Series 2 PC POST 25
PC: Umeida
The few hours before sunset she spends mostly practising shapeshifting and also finds the time to maintain her armor and shield. She sighs at the beauty of the sunset and feels very happy to freely wander the world of the living.
After taking off and having a look around, Umeida circles for some more height, untill she can feel the air get a bit thinner, and then sets off gliding east towards the far-away forest. On her way, she keeps on looking for any campfires, as opposed to lights in buildings. While flying, every now and then Umeida sings a song.
Velitrium Campaign
PBEM Series 2 GM POST 26
PC: Umeida
The further east you fly the fewer the signs of humanity. Your impression of the terrrain is that the bulk of 'civilization' lies to the west and south of your present flight path. North of you there are few signs of people, the terrain is that of forests and low hills. Due east, the direction you are heading, quickly rises from wooded hills to true mountain, some of which are quite high. Judging by the darkness of the slopes you are approaching, there is no settled presence in these parts.
Velitrium Campaign
PBEM Series 2 PC POST 26
PC: Umeida
Not seeing any campfires to the east, Umeida proceeds to the forest covered low hills to the north, lands and assumes her silver-haired elven form, which she calls Seleniadriel. She then wanders around on foot, studying the nature and doing some hunting as well, trying for somewhat bigger game this time,
making use of her natural nightvision (if the sun has not yet come up by then, that is).
Velitrium Campaign
PBEM Series 2 GM POST 27
PC: Umeida
You land and make the change easily enough. You will spend several hours exploring and hunting. You see large game, a variety of deer, but they seem to be unusually wary and difficult to close on. While making yet another stalk, you catch a whiff of smoke. Following the scent you determine that its origins seems to be up a narrow ravine that runs off to the north east of your present location.
Velitrium Campaign
PBEM Series 2 PC POST 27
PC: Umeida
Seleniadriel puts away her stonebow and heads quietly towards the source of smoke, curious about what kind of people are camping out here.
Velitrium Campaign
PBEM Series 2 GM POST 28
PC: Umeida
You work your way up the ravine, moving as quietly as you can. After a few minutes you come across a narrow but well worn path that seems to lead in the direction of the smoke. You still cannot see any light or hear any voices.
Velitrium Campaign
PBEM Series 2 PC POST 28
PC: Umeida
Seleniadriel thinks that source of the smoke might be hidden in a cave or the like. This might indicate people who do not want to be found.. Nevertheless, she goes on searching for the source of smoke.
Velitrium Campaign
PBEM Series 2 GM POST 29
PC: Umeida
After about fifteen minutes of careful exploration, you realise that your supposition was correct. You see a dim glow coming from a cave mouth, judging by its flickering quality, it is a fire (as opposed to a lamp or magic). Periodicly you see that the glow is interrupted, as if someone or something passed between the enterance and the light source.
Velitrium Campaign
PBEM Series 2 PC POST 29
PC: Umeida
Propably just some hunters, Seleniadriel thinks with a confident smile, and
silently proceeds closer to the cave entrance for a better look at the occupants
of the cave. Nonetheless, she has her shield half-ready on her left arm in case the
inhabitants turn out to be hostile. Her wooden sword remains on her belt though.
Velitrium Campaign
PBEM Series 2 GM POST 30
PC: Umeida
You don't see any sign of sentry or lookout as you approach. Now you are close
enough to hear voices. Though much of it garbled and muffled by the cave walls, you
hear enough to know that most of the voices are Goblin, but there are several human
voices speaking goblin. The bits of conversation you catch are:
"...bring a good price in Thanos....." "...especially the young
ones....." "Don't hurt them too much....long march tomorrow....."
You can also hear some muffled shrieks and cries of pain that seem to come from
deep in the cave.
From the different voices you can hear, you would guess at least six inside the
cave, not counting the voices that are obviously suffering.
Velitrium Campaign
PBEM Series 2 PC POST 30
PC: Umeida
Slavers, and cruel ones at that, Seleniadriel thinks - Time for the nights good deed.
Quietly she loads her stonebow with a lead pellet and checks that her
wooden sword is ready for a fast draw.
Then she spends a short while thinking about possible combat tactics,
and takes a look around the crevice.. Yes, the cave entrance would be easy enough to hold
with a stonebow, however there might be another way out of the cave so this
means that only way to go is to fight nasty close-quarters battle indoors. Also, waiting
untill the slavers are asleep wont do, as she cannot really consider listening to the
muffled cries for any great length of time.
Seleniadriel knows she can defeat two or three men in hand to hand
combat (she is overconfident, but not megalomaniac), but if four or more manage a
coordinated offensive, they might well get past her defenses - She thinks that the
element of surprise might well even the odds somewhat, but to defeat half-dozen armed
slavers she will have to be swift and ruthlessly efficient, which means she will have to
be serious about this.. First kill with the stonebow shot to the vitals from very
short distance of couple yards or less, then charge the next hostile with a shield slam
followed by sword blows aimed to groin or weapon arm (or weapon, if of cheap
quality). isabling or lethal attacks and speed are to be emphasized, as these
opponents are unlikely to fight with any honor.
With the expression of cool determination Seleniadriel silently proceeds
inside the cave in slightly crouched stance, holding her stonebow up in aiming
position as she moves. She wont shoot untill she gets within two yards of her first
target, being certain about hitting vital organs.
After she is noticed, she times her next attack with shout in Goblin
language: "Enslave this!"
Velitrium Campaign
PBEM Series 2 GM POST 31
PC: Umeida
(Okay, here goes!)
Then opening is narrow, maybe four foot wide and low, about five foot
high, and is overhung by a large boulder. The tunnel in is longer than
you first thought, it flares outwards as you enter and is perhaps twenty
five feet long and eight feet wide before it opens into the chamber
beyond. You figure that the shape of the tunnel helped concentrate the
sounds, making it seem as though the occupants were closer to the
entrance than they are.
The chamber beyond is roughly pie shaped, you are entering roughly at
the center wide part. The chamber, at its widest is 15' feet +/- and
maybe forty feet long. It narrows down to an eight foot wide passage.
About ten feet in from where the tunnel you are in joins the main
chamber, is a stone fire pit. There are four figures, three goblins and
one human, hunkered down around the pit. They are holding metal skewers
and are roasting bits of meat over the flames. One Goblin has his back
to you as you enter. The other two are profiled to you, while the human
is on the other side of the fire pit, facing you. He will be the one who
sees you first.
Beyond the firepit and slightly to the right, is an area with bedrolls,
packs and furs spread out. There are two humans reclining here, eating
their food from skewers. No one is wearing armor, though they do wear
leather jerkins that will provide some protection. You can see that
there is armor, various types, piled amongst the bedrolls and packs.
Each of the slavers is armed, or has weapons very close to hand. You see
that two of the humans have broadswords, the third has a shortsword. All
three Goblins are armed with wicked looking spiked maces.
There is some desulatory conversation between the six, mostly about
things in Thanos, the human who sees you will stop in mid sentence, a
look of surprise crossing his face.
From deeper in the cave you can hear various screams, mostly female but
some male as well, raucous laughter and what sounds like one or more
viscious whippings taking place.
Velitrium Campaign
PBEM Series 2 PC POST 31
PC: Umeida
Basic plan goes as follows;
Turn 1;
Seleniadriel closes in towards the Goblin on the left while maintaining her
aim and fires at the Goblin, aiming for vital organs. Shot is fired at 2
yards of distance. To hit chance is 11 (12 would hit torso). Immediately after
the shot is fired, prodd is dropped to rest on its shoulder-strap, and wooden
sword is fast-drawn.
Turn 2;
With All-Out Attack maneuver, Seleniadriel moves up to half move, chooses +4
to hit and kicks the goblin sitting with his back towards her into his
brains. To hit chance is 14, 15 would still hit goblins torso.
Turn 3;
Move Maneuver to 1 hex range of the goblin sitting on the right. Move
maneuver ends with a wild swing with the sword - random hit location, if the
swing happens to hit with its to hit chance of 9.
Turn 4;
Attack maneuver is used to kick the goblin on the right into his nearest
foot, to hit chance is 13. Seleniadriel shouts with impressive voice, in
goblin language: "Enslave This!"
Turn 5;
Move maneuver is used to fall back into the entry tunnel. Wild swing with
the wooden sword is directed at the goblin on the right side before leaving,
just in case it would hit (again, to hit chance is 9).
Velitrium Campaign
PBEM Series 2 GM POST 32
PC: Umeida
You approach out of the tunnel:
There is some desulatory conversation between the six, mostly about
things in Thanos, the human who sees you will stop in mid sentence, a
look of surprise crossing his face.
1) The others are too engrossed in cooking their supper to notice their
companions reaction. You discharge the crossbow and tho your target is unaware
of your presence, a slight movement on his part, as he adjusts the skewer in the
flames, causes your shot to go slightly amiss. However the results appear
satisfactory as the impact knocks the Goblin sideways, the skewer of meat
dropping from his senseless grip, into the flames. You can't tell if you killed
hm, but he seems to be out of commission.
The goblin across the fire pit from your target gives a strangled snarl of
surprise, spits out the chunk of meat he was gnawing on the metal skewer and
struggles to get to his feet. The human, who first became aware of your
presence is staring in frozen fascination at the Goblin crumpled next to him.
The last Goblin, who is crouching in front of you snarls his fallen comrade's
name, "Mhath?"
2)You let the prodd fall to your side and successfully fast draw your sword,
step forward and aim a powerful kick at his head. Your heel connects with the
back of his head, snapping it sharply forward and sending the Goblin sprawling
face first into the fire. He is apparently still alive because he immediately
begins screaming.
The human across from you is coming to his feet, the look of confusion still
there but fading. The remaining Goblin is on his feet, gripping the skewer, meat
still on it, as a weapon. He yells out, "Jhuzzak!" (Goblin term for Elves)
"Intruders!"
Beyond him you can see the two humans who were reclining and eating beginning to
scramble for weapons and shields.
3)You advance on the remaining Goblin with a wild swing that he easily parries
with the skewer and then he counter attacks, stabbing the sharp rod at your
middle. The point makes it past your block, but skips harmlessly across your
armor.
4)You step in and stamp down hard at the Goblin's left foot (closest to you.)
Screaming as a battle cry, "Enslave this!" In Goblin. The Goblin is
surprisingly fast tho and you miss his foot completely. He in turn, roars an
inarticulate battle cry, drops the skewer, and hurls himself on you, in an all
out attack, (two attempts) to grapple and drag you down.
In defense you will retreat back the way you came.
His lunge, though unexpected, was clumsy and you were able to avoid both attemps
to grab you.
5)You continue your withdrawl..
The Goblin in the fire pit is screaming in agony, his greasy fur and leather has
ignited and he is blinded by pain and flames. As he struggles to rise out of
this nightmare, the human on the far side of the pit will spring forward, using
the Goblin's back as a stepping stone across the pit, driving the helpless beast
back down into the coals and embers. The man attacks with his skewer, which is
extended forward like a thrusting sword.
The unarmed Goblin will again hurl himself at you in an attempt to grapple.
(Who will you direct your attack at? I will not require you to keep the 'wild
swing" at the Goblin)
Velitrium Campaign
PBEM Series 2 PC POST 32
PC: Umeida
Goblin is more dangerous - Grapplers are the most dangerous type of
close combatants in GURPS, with a lucky roll they can almost completely
hinder a more skilled fighter, as opposed to the mere possibility of a nice
little stab wound inflicted by an improvised weapon.
Right after slashing at the now unarmed (and very dangerous) goblin with
a wild swing Seleniadriel dodges and retreats at full speed (move 6) and
wishes that she is faster than her pursuers. Once (if) she passes the
narrowest point of the tunnel, she stops and turns around gracefully to
face her pursuers.
Velitrium Campaign
PBEM Series 2 GM POST 33
PC: Umeida
Your wild swing comes close, forcing the Goblin to take action to evade it, which he
does.
The screams of the burning Goblin gurgle away to silence You can hear more voices from
deeper in the cavern, as well as the two humans who have by now laid hand to weapons
and some minimum of armor and are moving to join the pursuit.
You reach a point, about a yard short of the exit, where the tunnel has narrowed to a
bit more than four feet in width, as you turn to face your enemies you are immediately
engaged by the skewer armed human who has proven faster than the Goblin and is now
between you and your erstwhile grappler.
Expecting to attack your undefended back as you ducked out the cave, the man has
launched himself into an all out attack, stabbing twice with the metal rod, that has
by now lost the meal that was attached to it.
His first attack, a stab at your mid section succedes, by passing your hurried shield
block and impacting hard on your abdomen. Fortunately your armor was again proof
against the skewer's point.
You counter attack with your sword, the narrow confines of the tunnel restricts
swinging attacks so you stab back at him, drawing blood but failing to incapacitate
him. His second attack, another thrust with the skewer, again his attack gets
through, by passing your parry. This time the attack penetrated your armor, but it
caused no damage because of your own, innate toughness.
Velitrium Campaign
PBEM Series 2 PC POST 33
PC: Umeida
Seleniadriel sees that her defense is not helping her much and launches
an aggressive all-out attack. At first, she stabs at random hit-location with her
sword, whereas her second attack is a full power kick directed at the human slavers groin.
If the slaver goes down, her next maneuver is Wait. She is not going to
allow the much dreaded grappler Goblin to enter close combat.
If slaver does not go down and she gets injured, Seleniadriel makes a
run for it, jumping into flight as soon as (if) she reaches an open area big enough
for takeoff.
If the slaver does not go down but she is not injured (or only gets a
very minor wound) Seleniadriel keeps on attacking with regular attack maneuvers.
Basically, she intends to fight at this position untill she gets a good
chance to break off or is forced to break off with an injury. Close confines nicely
restrict the number of attackers to one.
Velitrium Campaign
PBEM Series 2 GM POST 34
PC: Umeida
You stab at your attacker, drawing blood when he fails to parry the
attck, but you judge it to be a minor wound across the ribs. It doesn't
seem to impede him very much.
He in turn lunges at you, scoring a solid hit that does 2 points (after
deductions).
You kick hard at his groin but he manages to twist away from the blow.
You can hear a confusion of voices from further back in the cave, both
Goblin and human.... You can only catch snatches while you are busy
fighting for your life.
"...what happened..."
"...under attack...Elves..."
".....he's dead....."
Velitrium Campaign
PBEM Series 2 PC POST 34
PC: Umeida
Feeling the minor injury weaken her ties to the material plane, Seleniadriel
settles for regular attack maneuvers, keeping up her guard. 'Ouch, this
mortal sure is tough!' -she thinks as she feints her attacker with her sword, ready
to block the counterattack with her shield.
On next turn, she tries to use the opening made by her feint to get
a swift kick directed at her opponents weapon hand through.. She is
fairly convinced at this point that her opponent is so tough and skilled
that she stands no chance unless she succeeds in disarming him.
Velitrium Campaign
PBEM Series 2 GM POST 35
PC: Umeida
The outcry from deeper in the cave continues....
Your attacker lunges again, crealy seeking to spit you on the skewer which is
useless as anything but a thrusting weapon.
His attack is easily turned with your shield and your feint is well executed,
drawing his weapon to defend against the faked attack and leaving him exposed
for the disarming kick.
Unfortunately the kick does not go as expected, possibly because of uncertain
footing or the close confines of the tunnel, or maybe he is smarter and faster
thane you thought... Whatever the reason the kick fails to disarm
Your opponents counter attack bypasses your shield but again fails to cause
injury.
The human is clearly an expert swordsman who is making do with the weapon at
hand... That or he has been very lucky. In either case, you are fortunate that
he does not have a real weapon in hand.
From beyond him you can hear voices clamoring for him to,
"Get the bitch!"
"Kill her!"
"No! Take her alive!" This last is a human voice who seems to speak with
authority.
Velitrium Campaign
PBEM Series 2 PC POST 35
PC: Umeida
Seleniadriel smiles at the human she is fighting, as if she was not at all afraid,
hiding her desperation behind the mask of her demonic willpower. She
says: "Maybe I will take you alive, mortal."
She goes on with attack maneuvers, standing her ground, feinting and
attacking. Her attacks are kicks directed at groin or vitals, and her feints are
with her sword, main defense being her shield. She repeats the sequence
of various feints and attacks a few times.
She fights on, giving everything she can to the effort, knowing that she is
the only hope for freedom those poor slaves have.. Before she can break
off for tactical maneuvering she has to either defeat or disable this opponent.
Velitrium Campaign
PBEM Series 2 GM POST 36
PC: Umeida
Your attacker seems momentarily distracted, perhaps by the commands from within the
cave. You press your feint and attack to take advantage of this... You kick again only
to have him release his weapon and grab your leg... You realise too late that YOU have
been feinted by his apparent distraction.
He is trying to shove you backwards, forcing you to the ground..
With an effort of dexterity, you retain your, err, 'foot' and stay upright. He has
both hands grappling your extended leg and unless you do something quickly you will be
on your back next round.
(His only defense to any attack will be a restricted dodge, ducking his head sort of
thing...)
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